AI Insights · Timothy · January 2022
Top 5 Boxing Games in Algeria for Q4 2021
Discover the performance trends of the top boxing game apps in Algeria during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw varied performance trends among the top five boxing game applications in Algeria on a unified platform. Let's delve into the specifics for each app, based on data from Sensor Tower.
EA SPORTS™ UFC® from Electronic Arts showed consistent weekly revenue, peaking at around $9 in the last week of November. Weekly downloads fluctuated, with a high of approximately 770 in the week of October 25. Active users saw a slight decline from 1.6K to 1.3K throughout the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. experienced steady weekly revenue, maintaining around $7 to $9 in the last two months. Weekly downloads peaked at 159 in late October, while active users remained relatively stable, fluctuating between 500 and 600.
Boxing Star: Real Boxing Fight from THUMBAGE had minimal revenue, with a slight increase to $2 in the last week of December. Downloads dropped significantly mid-quarter, hitting a low of 27 in mid-November before recovering to 76 by the end of December. Active users followed a similar pattern, decreasing from 504 to 337.
WWE Mayhem by Reliance Games saw a modest revenue spike to $2 at the end of December. Downloads showed a steady increase, peaking at 630 in the final week. Active users grew consistently, reaching over 1K by the end of the quarter.
Punch Club from tinyBuild LLC had negligible activity, with only a single download recorded in the last week of December.
For more detailed insights and data, visit Sensor Tower.